14:00-14:30 Manuel Kerssemakers: “Proud to play”
14:30-14:50 Lucy Morris: “Local & remote play: building indie communities and events without borders”
15:00-15:30 Toby Smethurst: “Playing with trauma”
15:30-15:50 Henrike Lode: “Edutainment is dead! Long live educational games!”
16:00-16:30 Alice O’Connor: “The Wild Rumpus, arcade missionaries, and false prophets”
16:30-16:50 Simon Bachelier & Jonatan Van Hove: “Art-cade: how we re-invent the arcade cabinet”
17:10-17:55 Keynote: Auriea Harvey (in conversation with Leigh Alexander): “Life in videogames”
18:05-18:50 Keynote: Rami Ismail: “isramiatfreetoplay.com”
19:00-19:45 Keynote: Leigh Alexander: “Grunge, grrrls and video games: turning the dial for a more meaningful culture”
Talks will be hosted by Lauren Van Bever!
While enjoying the talks you can eat one of our delicious meals for only €7.50:
THAI CURRY MEAL SOUP || PASTA SALAD WITH CHICKEN || COUSCOUS SALAD (vegetarian)
Because seats are not infinite please REGISTER to the Free To Play 2014 opening talks below:
20H PLAY & EXPO
No registration needed. When the talking is done, it’s time to play! We open up our expo with exclusive indie games, custom arcades, game inspired illustrations, indie cosplay and playful installations.
RAMI ISMAIL - VLAMBEER
Co-founder of the international renowned indie developer Vlambeer and responsible for innovative hit games such as Super Crate Box (2010), Ridiculous Fishing (2013) and Luftfrausers (2014). He is a central figure in the European indie game community and a regular speaker at international conferences.
LEIGH ALEXANDER - EDGE, GAMASUTRA
As a writer for Wired, Edge, Slate, Paste, Kotaku, Gamasutra, Polygon and many more, Leigh Alexander is one of the most influencial voices in game journalism of the last decade. She is known for her vivid style and her attention for social issues surrounding video game culture.
AURIEA HARVEY - TALE OF TALES
One half of art game couple Tale of Tales and the artist behind evocative games such as The Graveyard (2008), The Path (2009) and Sunset (2015). She is an international recognised voice in the realm of digital arts, a frequent participant of international art exhibitions and a recipient of many international awards.
ALICE O’CONNOR – WILD RUMPUS
News editor at UK-based PC gaming blog Rock, Paper, Shotgun with a passion for the physicality of playing games. Her experimental controller designs (Tenya Wenya Teens, Splintercade, Musclecat Showdown) have been eyecatchers during past Wild Rumpus party’s and she was a valued member of Hide & Seek’s cultural play family.
A New Zealander currently living in Germany, Lucy is a game artist, journalist and indie develope. She organizes community projects, such as running Women in Games NZ with two other colleagues and orchestrating international game jams such as Asylum Jam in October 2013, which challenged developers to create a horror game without utilising negative mental health and medical stereotypes. She also began a creative support group for game developers and hobbyists in the North-Rhine Westphalia area in early 2013, which has recently expanded to over 140 members in the vicinity.
Henrike Lode is CEO and founder of the Copenhagen-based independent game studio Lohika. With her team she is currently developing the award-winning puzzle adventure Machineers. Henrike received her M.Sc. in Game Design from the IT University in 2012 and is now teaching other Game Design students in User Experience and Prototyping as well as Game Development. She is furthermore executive board member at IGDA Denmark and as such, co-organising the Nordic Game Jam.
Manuel’s background is in Cognitive Artificial Intelligence. He started developing games early with GameMaker and game jams, but it didn’t get serious until in his masters degree. He decided that games would be his future and founded Abbey Games together with three other students. With their first game, Reus, released with much success in 2013, Abbey Games is now working on Renowned Explorers: International Society.
Simon Bachelier is an indie curator based in Paris and a member of the French collective One Life Remains, who develops experimental games, installations, alternative game events and stage performances related to digital games.
JONATAN VAN HOVE
Joon is a game designer and grassroots arcade builder from Antwerp, living in Copenhagen. With Glitchnap, he is working to bring local multiplayer games to events around the globe, with games and custom built installations out of IKEA parts, a baby stroller, cardboard refuse and other trash. He is one of the House of Indie’s first members.
Toby Smethurst is a PhD student in English Literature at Ghent University. His thesis, tentatively titled “Playing With Trauma: Empathy, Complicity, and Interactivity in Video Games” investigates the under-theorized potential of video games to represent psychological trauma in ways that “traditional” trauma-fiction media such as novels, films, or autobiographies cannot.